Lloyd Irving's twin blades open Tales of Symphonia (2003) on a console that had the journey to itself at launch. Namco's action role-playing game uses the series' real-time battles, so where a fighter stands changes what a strike can hit.
Colette's pilgrimage, the Desians' human ranches, and a world that is not the only world sit under the fights. Linear-motion combat lets a player run behind an enemy instead of choosing a spell and waiting on a still menu.
Later ports carried Lloyd's party off the GameCube. At launch the journey was exclusive to that console, which is the fact the original audience lived with.