Panel borders slice the gunfights in XIII, Ubisoft's cel-shaded adaptation of the Belgian comic by Van Hamme and Vance. The 2003 shooter cuts to a drawn panel when a shot lands, matching the page layout of Jason Fly's amnesia story.
A conspiracy, a tattooed number, and a hero who does not remember his own name drive the missions from a seaside start into government offices. The flat colors are not a filter on a realistic war game; they are the comic itself moving.
The cube disc is that panel-to-panel campaign. Readers of the albums meet the same plot device, a man called thirteen, now aiming a gun between illustrated frames.