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GoldenEye 007 (1997)

  • 1997
  • Nintendo 64
  • See the RAWG record
  • 3D home console
  • 5th generation

History

Rare's GoldenEye 007 (1997) turned a film license into a split-screen shooter that console parties played longer than the story. Objectives are checklists inside film locations, and the watch magnet matters as much as the gun.

Martin Hollis led a small Rare team, with David Doak among the designers and Grant Kirkhope on the score. Missions quote the movie's locations, from the dam to the facility, but the objectives are checklists: plant a covert modem, photograph a scientist, escape on a time limit.

Stealth is optional and often abandoned. The watch magnet, the Klobb, and the proximity mines exist because the team was inventing console aiming with a single stick. Multiplayer maps such as Facility and Temple, and modes like Slappers Only, are why the cartridge stayed in the console.

A later Wii reimagining and a Switch-era remaster are different products. This page is Rare's Nintendo 64 GoldenEye 007 (1997).

Related in this catalog

Same series is the tight name match. Same franchise is the wider family. Same platform is other games on the systems named above.

Same series

None in this catalog yet.

Same franchise

No wider family is grouped for this title beyond the series list.

Same platform

RAWG record

RAWG rating4.37 / 5
Ratings198
RAWG date1997-08-23
ESRB on RAWGNot listed
GenresShooter
DevelopersNot listed
PublishersNot listed
Platforms on RAWGnintendo-64

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Official option

Switch Online

Official option

Nintendo Switch Online has carried Nintendo 64 games, often on a higher tier. Confirm this title is still in the current library. Where to Play does not host this game.

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