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Shin Megami Tensei II

  • 1994
  • SNES
  • See the RAWG record
  • 16-bit home console
  • 4th generation

History

Atlus continued the apocalypse in Shin Megami Tensei II, with an underground Tokyo and alignment choices, in 1994 already. The Center, the Valhalla district, and a messiah plot sit under the ruins, and law, chaos, or neutrality still rewrite the ending.

It is a mainline sequel, not the school spinoff If. Demon negotiation and fusion return, now in a buried city rather than the first game's open Tokyo.

A party can be built from fused demons whose alignments tug the hero's path. The underground map and the messiah role are what keep this chapter from being a second school story.

Related in this catalog

Same series is the tight name match. Same franchise is the wider family. Same platform is other games on the systems named above.

Same series

Same franchise

The series list above is the whole family set in this catalog.

Same platform

RAWG record

RAWG rating4.33 / 5
Ratings12
RAWG date1994-03-18
ESRB on RAWGNot listed
GenresRPG
DevelopersNot listed
PublishersNot listed
Platforms on RAWGios, playstation1, wii-u, wii, game-boy-advance, snes

Facts in this grid are RAWG's, not our review. Open the RAWG record. RAWG.

Images from RAWG

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