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Gospel's netcrime spree is the case file in Mega Man Battle Network 2. Capcom released the Game Boy Advance sequel in 2001, with Lan operating MegaMan.EXE. Style Change is the new system: Guts, Custom, Team, and Shield styles bend his stats, and an element can color a style further.
Keep fighting a certain way and the style grows out of the habit. Guts hits harder, Custom reworks the chip setup, Team pulls a partner into the pattern, and Shield pays off a careful guard. Viruses still occupy the familiar battle grid, and battle chips still supply the special attacks.
The opening Battle Network game had none of these styles. Gospel operates as a criminal network rather than as one rival navi, which gives the sequel its plot. Lan's choices in the real world and MegaMan.EXE's body on the net stay locked together, jack-in after jack-in.
Capcom's follow-up is where that style system begins. Someone who only finished the first game will find new forms growing from their own tendencies in a fight. Gospel's scheme is the story, and the styles are how the battles stop feeling like the previous cartridge.
Same series is the tight name match. Same franchise is the wider family. Same platform is other games on the systems named above.
First developer on the RAWG card: Capcom.
Facts in this grid are RAWG's, not our review. Open the RAWG record. RAWG.


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Nintendo Switch Online has carried Game Boy Advance games, often on a higher tier. Confirm this title is still in the current library. Where to Play does not host this game.
Nintendo Switch Online overview Official siteWe don't host this game. Confirm the title is still offered before you rely on a library note.