Dig Dug (1982)
Taizo Hori pumps enemies until they pop in Dig Dug (1982), or he drops rocks onto them.
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3rd generation · 8-bit home console
The Nintendo Entertainment System lineup in this catalog, from the mid-1980s 8-bit years. The usual official option now is Nintendo Switch Online's classics library. Confirm each title is still in the current library. Where to Play does not host these games.
208 games on this page.
Taizo Hori pumps enemies until they pop in Dig Dug (1982), or he drops rocks onto them.
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Junior climbs vines to free his father while Mario holds the cage in Donkey Kong Jr., and the first arcade story is reversed.
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Ostrich knights score by striking from above in Joust, Williams' duel of lances and wings.
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Olive Oyl tosses tokens down to the sailor in Nintendo's Popeye, while Bluto patrols the platforms.
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Coily the snake and bouncing balls intrude while Q*bert hops a pyramid and flips the color of each cube.
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Penta waddles toward the South Pole in Antarctic Adventure, Konami's ice trek across floes and fishing holes.
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Behind-the-plate framing shows a simple diamond in Baseball (1983), Nintendo's early Famicom sports game.
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White Bomber places a bomb and runs in Bomberman (1983), Hudson Soft's maze that began on computers and became a Famicom staple.
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Don Bluth animated Dirk the Daring's deaths for Dragon's Lair, and the 1983 laserdisc only lets a joystick pick the next scene.
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Stolen documents sit behind colored doors in Elevator Action (1983), Taito's arcade spy game of lifts and shoot-outs.
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Doug Smith wrote the gold-collecting puzzle Lode Runner (1983), and Broderbund's computer release made the diggable brick a hit.
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POW blocks flip every pest on a single screen in Mario Bros., the cooperative attic game about bumping creatures from below.
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Oil slicks, smoke, and missiles arm the car in Spy Hunter (1983), Bally Midway's overhead highway set to a Peter Gunn-style theme.
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Button-mashing dashes and a long jump share Track & Field, Konami's Olympic button-hammer known in Japan as Hyper Olympic.
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Exodus demands a mixed party in Ultima III: Exodus, Richard Garriott's chapter for Origin where fantasy races share one team.
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Capcom sent a lone fighter called the Super Ace over the Pacific in 1942, the first of the studio's wartime 19XX shooters.
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Fire hoops, tightropes, and a balancing ball make the acts in Circus Charlie, Konami's clown show.
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Stanley the exterminator replaces Jumpman in Donkey Kong 3, spraying bugs at Donkey Kong inside a greenhouse.
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That laughing dog mocks a miss in Duck Hunt, Nintendo's light-gun game of ducks and clay pigeons.
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A laughing dog mocks a missed shot in Duck Hunt (1984), Nintendo's Zapper game of ducks and clay pigeons.
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Wireframe traders and wanted ratings fill Elite, the open space game David Braben and Ian Bell created on the BBC Micro.
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Overheated engines force a cooler line in Excitebike, Nintendo's side-view dirt-bike race where temperature matters as much as the jumps.
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Cardboard gangsters pop up in Hogan's Alley (1984), and Nintendo's Zapper is supposed to spare the innocents.
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Jordan Mechner made Karateka (1985) on the Apple II before Prince of Persia, and Broderbund published it.
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Mark Cerny designed the isometric race Marble Madness for Atari Games, a trackball cabinet that rolls one marble down ramps.
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Milk chases across single-screen mazes in Nuts & Milk, Hudson Soft's early Famicom game also sold on Japanese computers.
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Fuel gauges end the drive when they hit empty in Road Fighter, Konami's overhead arcade racer.
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White spy and black spy rig one split screen in Spy vs. Spy, First Star Software's adaptation of Antonio Prohias's Mad magazine strip.
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HAL Laboratory helped program Nintendo's Tennis, a Famicom game of singles and doubles from 1984 already.
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Falling tetrominoes lock into complete lines in Tetris (1984), the puzzle Alexey Pajitnov designed in Moscow.
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Flower pots drop from windows while two fighters shove each other in Urban Champion (1984), Nintendo's simple Famicom fistfight on a sidewalk.
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Zapper duels against drawing outlaws structure Wild Gunman (1984), Nintendo's Famicom light-gun game.
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Flapping both balloons keeps a fighter up in Balloon Fight, Nintendo's small arcade-style game often grouped with the early black-box lineup.
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Flapping balloons and a hungry fish define Balloon Fight (1985), Nintendo's duel that owes an obvious debt to Joust.
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Shared tanks and destructible bricks fill Battle City, Namco's Famicom game descended from Tank Battalion.
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Food warnings from a narrator announce a dying hero in Gauntlet (1985), Ed Logg's four-player dungeon for Atari Games.
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Arthur's armor falls away after one hit in Ghosts 'n Goblins (1985), leaving him in his underwear among graveyard monsters.
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Vic Viper's selectable power bar is the system Konami introduced in Gradius, also sold as Nemesis.
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A lone gunman walks up the street in Gun.Smoke, Capcom's Western where the shots fan in several directions.
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Popo hammers ice blocks while Nana climbs beside him in Ice Climber, and a condor waits at the top of each mountain.
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Floor by floor, Thomas climbs toward Sylvia in Kung-Fu Master, the Irem arcade fighter Japan called Spartan X, a tower of knives and grippers.
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Compile built oddly shaped tables and a friction knob into Lunar Pool, called Lunar Ball in Japan.
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Handlebar cabinets steer the bicycle in Paperboy, Atari Games' route past dogs, skateboards, and broken windows.
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Knife rushes across a military base define Rush'n Attack (1985), the Western name for Konami's arcade game Green Beret.
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Behind the fighter is the whole view in Sky Destroyer, Taito's rail shooter locked to a World War II plane's tail.
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Overhead pitches and small teams define Soccer, Nintendo's black-box match sold beside the company's early baseball and tennis carts.
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Super Mario Bros. turned a running jump, a fire flower, and a flagpole into the pattern later Mario games still answer.
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Eight virtues, from honesty to humility, are the quest in Ultima IV: Quest of the Avatar, Richard Garriott's demand that the player live the code.
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Foreman Spike competes with Mario and Luigi as they knock out walls in Wrecking Crew (1985), where deadly doors and bombs complicate the job.
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Oolong faces a queue of armed fighters in Yie Ar Kung-Fu (1985), Konami's early arcade bout.
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Skateboards and thrown axes carry Master Higgins in Adventure Island (1986), Hudson's Famicom game based on Sega's Wonder Boy.
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Taito turned Breakout into Arkanoid (1986) by putting the player in a ship called the Vaus.
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Bub and Bob trap foes in bubbles they can burst in Bubble Bobble (1986), Taito's rescue of two kidnapped girlfriends.
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Medusa heads drift across the stairs while Simon Belmont's whip cracks in Castlevania.
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Saxon lords joust, raid, and take territory in Defender of the Crown, Cinemaware's Robin Hood-era strategy game.
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Yuji Horii, with Akira Toriyama, Koichi Sugiyama, and Chunsoft, made Enix's Dragon Quest (1986) the template for Japanese console RPGs.
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Alefgard's hero grinds through towns in Dragon Warrior, the turn-based quest North America met under that name.
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Arthur loses his armor in two hits in Ghosts 'n Goblins, Capcom's graveyard march that expects a second full clear.
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Konami drove a jeep behind enemy lines in Jackal (1986), a mission also called Top Gunner.
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Pit climbs out of the underworld in Kid Icarus with a bow that starts weak and strengthens if his health stays high.
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Living caverns inside a planet form Life Force, the Western name for Konami's Salamander, a shooter spun off from Gradius.
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Metroid drops Samus Aran into the caverns of Zebes with a weak beam and doors that will not open until the right upgrade is found.
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George the gorilla, Lizzie the lizard, and Ralph the wolf smash buildings in Rampage, Bally Midway's arcade destruction.
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Nine-ball racks and a trick-shot challenge share the table in Side Pocket (1986), Data East's pocket billiards.
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Checkered plains rush toward a flying hero in Space Harrier (1986), Yu Suzuki's super-scaler arcade shooter.
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Poison mushrooms and gusts of wind harshen Super Mario Bros.: The Lost Levels, the Japanese Super Mario Bros. 2 later retitled abroad.
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The Legend of Zelda hands you a sword in a cave and then refuses to tell you which dungeon comes next.
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Tilting cockpits roll with the jet in After Burner, Yu Suzuki's Sega arcade machine.
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Beach events fill California Games, Epyx's collection of surfing, half-pipe skating, and BMX.
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Daylight fades into a dangerous night in Castlevania II: Simon's Quest (1987), and the whip's journey becomes a countryside search.
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Spread shots and the famous extra-life code define Contra (1987), the run-and-gun Europe called Gryzor.
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Midenhall's prince sets out with two cousins in Dragon Quest II (1987), Enix's quest drawn by Akira Toriyama and scored by Koichi Sugiyama.
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The World Tree is dying in Faxanadu, the side-view action role-playing game from Hudson Soft and Falcom.
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Square opened its line with Final Fantasy, the 1987 NES quest in which four jobs cross a cursed world through menu-driven battles.
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Light Warriors cross a bridge that breaks behind them in Final Fantasy (1987), Hironobu Sakaguchi's Famicom RPG that launched the series.
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Guevara is the Japanese name of Guerrilla War (1987), SNK's top-down shooter that puts Che Guevara and Fidel in command.
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Gold bars sit inside diggable brick in Lode Runner, the puzzle Hudson brought from Broderbund to the Famicom.
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Ron Gilbert and Gary Winnick built Maniac Mansion at Lucasfilm Games around a verb menu and a haunted house.
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Cut Man's shears and the Yellow Devil's shifting blocks open Mega Man, a shorter and harder robot-master gauntlet than the sequel that made the formula famous.
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Cardboard boxes hide Solid Snake in Metal Gear, Hideo Kojima's sneaking mission that began on the MSX2 rather than as a straight shooter.
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Little Mac reads every tell from behind his gloves in Punch-Out!!
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Diskarmor swings on a chain in Rygar (1987), Tecmo's weapon that is both shield and yo-yo.
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Joe Musashi rescues kidnapped children in Shinobi (1988), the home cartridge of Sega's arcade mission.
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Takahashi Meijin, Hudson's famous spokesman, stars in Takahashi Meijin no Bugutte Honey, a Famicom mix of side-scrolling and Breakout-style rooms.
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Carrier landings decide the sortie in Top Gun (1987), Konami's jet game taken from the Tom Cruise film.
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Experience points and side-view swordplay make Zelda II: The Adventure of Link the odd Zelda, closer to an action RPG than the first overhead quest.
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Spirit balls turn a risen centurion into beasts in Altered Beast (1988), Sega's arcade game that opens with a call to rise from the grave.
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Interplay kept ordinary chess laws in Battle Chess and then staged every capture as a fight.
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Capcom replaced the jump with a wire in Bionic Commando.
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Dropped gloves turn a hockey stoppage into a punching match in Blades of Steel (1988), Konami's arcade ice game.
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SOPHIA rolls through caverns in Blaster Master, Sunsoft's action game where the driver hops out for tight overhead caves.
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Jason steers the frog-shaped tank SOPHIA through side-view ruins in Blaster Master (1988) before dropping into an overhead cavern.
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Radio briefings name the suspect in Chase H.Q., Taito's arcade drive about ramming a car before the timer expires.
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Bill and Lance spread their fire through Contra, Konami's run-and-gun that defined the game for NES players.
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Marian waits at the end of a gang's alley in Double Dragon, Technos' side-scrolling brawler about punching through the Black Warriors.
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Marian's loss sends Billy and Jimmy Lee back into the gang in Double Dragon II: The Revenge, and the NES edition rebuilds that plot with its own stages.
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Class changes and a hero who builds a party define Dragon Quest III (1988), the Enix RPG Enix shipped on a Wednesday in Japan so students would not skip school.
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Weapon practice raises a stat in Final Fantasy II (1988), Square's game that grows characters by the actions they take.
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Metal blades from Metal Man answer whole rooms in Mega Man 2, where eight robot masters can be challenged in any order.
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Ryu Hayabusa clings to walls between cinema scenes in Ninja Gaiden, Tecmo's NES action that cuts to a story after each stage.
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Phlan's ruins host the first Gold Box party in Pool of Radiance, SSI's Advanced Dungeons & Dragons game set in the Forgotten Realms.
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Upgrade wrenches and missiles sit on an overhead oval in R.C. Pro-Am, Rare's race of tiny radio-control cars.
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Konami brought the arcade Green Beret home as Rush'n Attack, a base assault fought largely with a knife.
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Overhead jeep sections alternate with side-view runs in Super Contra (1988), Konami's arcade sequel.
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Subspace vegetables and a four-person cast define Super Mario Bros. 2, the Western sequel built from a different Japanese game.
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Tanooki suits and a world map turn short stages into a toy box in Super Mario Bros. 3, with airships parked between the levels.
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Blackthorn's reign replaces Lord British in Ultima V: Warriors of Destiny, and the Avatar has to oppose the usurper.
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Jewel chests sit behind monsters that must be sealed or baited in Adventures of Lolo (1989), HAL Laboratory's Eggerland puzzle.
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Grappling lines and wall jumps move Batman through original stages in Batman: The Video Game, Sunsoft's NES game that borrows the 1989 film's look without retelling the movie.
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Trevor Belmont can take Sypha, Grant, or Alucard onto branching roads in Castlevania III: Dracula's Curse.
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Bit Busters membership waits behind keys and computer chips in Chip's Challenge, Chuck Sommerville's top-down puzzle.
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Moon treasure and a pogo cane define Disney's DuckTales, Capcom's NES hunt starring Scrooge McDuck.
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Ninten leaves home with a baseball bat and psychic tricks in Earthbound Beginnings, the English name of Shigesato Itoi's Famicom RPG Mother.
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Circus trains and tiered train roofs open Indiana Jones and the Last Crusade: The Action Game, US Gold's platformer of the film.
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Rotoscoped leaps and a one-hour dungeon define Prince of Persia (1989), Jordan Mechner's Apple II game of traps and sword fights.
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Alex and Ryan spend recovered cash on stats and food in River City Ransom, Technos' open-town brawler.
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Murphy's cyborg walks and shoots through Data East's RoboCop, a side-scrolling arcade game taken from the film.
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Will Wright's SimCity, from Maxis in 1989, is a city builder about zoning, power, and disasters that started on computers.
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Hiryu climbs a futuristic mountain with a tonfa in Strider (1989), Capcom's arcade action about a specialized agent.
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Four brothers share one life bar in Teenage Mutant Ninja Turtles, Konami's first NES game of the team, distinct from the arcade-style sequel.
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Dam corridors, swimming sections, and a top-down overworld make Teenage Mutant Ninja Turtles (1989) a demanding NES adventure.
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Nintendo's licensed cartridge Tetris (1989) is the one that remained after the Tengen lawsuit.
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Unlicensed carts and a competitive mode distinguish Tetris (Tengen), the NES puzzle Tengen shipped under Atari Games' label.
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Thrown crates and enemies become weapons in Chip 'n Dale Rescue Rangers, Capcom's NES platformer of the Disney Afternoon series.
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Elemental blades of wind, fire, water, and thunder arm the hero in Crystalis, SNK's NES quest set after a disaster.
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Megavitamin capsules fall into a bottle to clear colored viruses in Dr. Mario, Nintendo's puzzle about matching red, blue, and yellow.
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Chapter cards introduce other heroes before the main quest in DRAGON QUEST IV, Enix's Famicom RPG led again by Horii, Toriyama, and Sugiyama.
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Dragonback combat is the whole of DragonStrike, SSI's Advanced Dungeons & Dragons flyer about fighting other dragons from the saddle.
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Square gave four orphans a full job system in Final Fantasy III (1990), and that Famicom game had no English release in its own era.
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King Graham walks a point-and-click kingdom in King's Quest V, Roberta Williams's Sierra adventure that moved the series to VGA graphics.
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Candy bribes sleeping animals so Nemo can ride them in Little Nemo: The Dream Master, Capcom's adaptation of the Slumberland film and comic.
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Slide kicks and a rival robot join the master-weapon loop in Mega Man 3, where Proto Man's whistle interrupts the chase.
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Rush the dog joins the support gear in Mega Man 3 (1990), and Proto Man takes a role in the story beyond a distant whistle.
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Wind-tossed platforms and new blades join Ryu's climb in Ninja Gaiden II: The Dark Sword of Chaos (1990) already.
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Kunio's soccer becomes a foul-heavy match in Nintendo World Cup, the Western release of a Technos Nekketsu game.
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Two ninjas take on a future emperor in Shadow of the Ninja (1990), Natsume's NES action about a seized city.
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Eugene Jarvis staged Smash TV as a lethal game show for Williams, played with twin sticks and a studio full of guns.
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Mike Jones hunts through islands with a yo-yo in StarTropics, Nintendo's late adventure, a cousin to Zelda with its own story.
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Foot soldiers march in the coin-op stages of Teenage Mutant Ninja Turtles II: The Arcade Game, Konami's NES port for two players.
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Gomez Addams searches a house in Ocean's The Addams Family, a platformer based on the film.
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Isometric corridors full of sudden traps form The Immortal, the dungeon adventure Electronic Arts published from an Apple IIGS original.
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Master Higgins gains dinosaur companions in Hudson's Adventure Island II (1991) already.
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Sunsoft followed its own Batman cartridge with Batman: Return of the Joker, a fast NES sequel that does not retell the film Batman Returns.
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Turbo Tunnel speeders smash careless riders in Battletoads, Rare's NES brawler that changes vehicles and gimmicks every few stages.
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Fresh mazes extend the bomb-and-brick formula in Bomberman II, Hudson Soft's single-screen blaster on the NES.
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Data East put the Marvel team into an arcade brawler called Captain America and The Avengers.
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Billy and Jimmy Lee hunt relics in Double Dragon III: The Sacred Stones (1991), and Technos changed more than the wording.
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Egg folklore and the Oliver twins' hero fill Fantastic Dizzy, Codemasters' puzzle adventure in the Dizzy line.
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Kevin McCallister wires the house against Harry and Marv in Home Alone, the NES license Bethesda Softworks developed for THQ.
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Data East's club-swinging pair is Joe & Mac, also known as Caveman Ninja, a dinosaur brawl from the 1991 arcades.
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Blocker lemmings and a builder's staircase keep the crowd off the cliff in Lemmings, DMA Design's puzzle published by Psygnosis.
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Charged buster shots and a false patron define Mega Man 4 (1991), which sends the hero against Dr. Cossack before the usual Wily twist.
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Codemasters raced Galoob's tiny cars across household clutter in Micro Machines (Old).
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Ryu Hayabusa closes Tecmo's NES trilogy in Ninja Gaiden III: The Ancient Ship of Doom (1991) already.
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Papergirl routes join the morning run in Paperboy 2, a home sequel that lets the rider be a girl or a boy.
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Spring-loaded punches from a cartoon cat's gun clear the stages in Rockin' Kats, an original Atlus platformer.
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Dub titles and a Japanese series meet in Samurai Pizza Cats, the English name of the anime Kyatto Ninden Teyandee.
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Cyborg fists and satellite drones define Shatterhand, the NES brawler American players got through Jaleco.
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Rattle and Roll swallow Nibbley Pibbles until they weigh enough to ring a bell in Rare's Snake Rattle 'n' Roll.
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Interplay treated Star Trek: 25th Anniversary as a silver-jubilee voyage with two very different shapes.
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Manhattan sidewalks and a raised city host Teenage Mutant Ninja Turtles III: The Manhattan Project, Konami's NES brawler that is not a port of the arcade game.
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Light-gun cabinets and side-view carts share only a film in Terminator 2: Judgment Day.
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Ariel swims and then walks in Capcom's The Little Mermaid, a stage design drawn from Disney's film.
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Purple objects give the aliens their harvest in The Simpsons: Bart vs. the Space Mutants, so Bart has to disguise them before the count is finished.
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Buster Bunny leads the Acme Acres kids in Tiny Toon Adventures, Konami's NES cartoon platformer.
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Jerry crosses side-view rooms while Tom tries to catch him in Tom & Jerry: The Ultimate Game of Cat and Mouse!
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LJN put the clawed Marvel mutant on a cartridge in Wolverine, a side-view trek from 1991 already.
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Stacked enemies vanish in matched pairs while a dinosaur hatches underneath in Yoshi, Nintendo's puzzle sold in Japan under an egg title.
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Dinosaur mounts carry Master Higgins across Adventure Island III (1992), Hudson's third Western island cart.
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Toad warships and a hare captain fill Bucky O'Hare, Konami's NES adaptation of the comic-and-cartoon crew.
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Swappable operatives replace the usual pair in Contra Force, Konami's NES spinoff with no arcade original.
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Gas-gun theatrics and a cape define Disney's Darkwing Duck, Capcom's NES continuation of its Disney platformers.
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A magic bag turns into vehicles and weapons in Felix the Cat, Hudson Soft's platformer of the classic cartoon.
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Gravity Man's hold and Gyro Man's blades headline Mega Man 5 (1992), alongside a charge shot and the usual special weapons.
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Sharaku's forehead hides a third eye in Mitsume ga Tooru, Natsume's Famicom adaptation of Osamu Tezuka's manga The Three-Eyed One.
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Toy figurines of famous creatures become a side-scrolling license in Monster in My Pocket, Konami's NES adaptation of the pocket-sized toy line.
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Two different cartridges licensed the third film as Robocop 3, and the NES and Super Nintendo editions do not play alike.
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Doctor Octopus regroups his villains in Spider-Man: Return of the Sinister Six, LJN's side-scrolling NES comic license.
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Fred Flintstone sets out after a kidnapped dinosaur and hopparoo in The Flintstones: The Rescue of Dino & Hoppy.
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Wackyland warps around Buster Bunny in Tiny Toon Adventures 2: Trouble in Wackyland, Konami's NES follow-up set in the cartoon's broken park.
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Several licenses share the name ALIEN³, spun from the film and published by LJN, and they are not one shared design.
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Toads meet the Lee brothers in Battletoads & Double Dragon, Rare's crossover published by Tradewest.
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Between-stage shops sell the acorns of a finished level in Chip 'n Dale Rescue Rangers 2, Capcom's NES return of the throwing chipmunks.
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Hand-drawn cels of the film's cast distinguish Virgin Interactive's Disney's Aladdin, the Genesis platformer known for that animation.
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Pogo cane hops return with Scrooge McDuck in Disney's DuckTales 2, Capcom's second NES treasure hunt.
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Mowgli swings through levels built around the film's songs in Disney's The Jungle Book, Virgin Interactive's platformer.
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Forgotten Realms errands fill SSI's Hillsfar (1993), a walled city of arena fights and lockpicking.
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Hotel lobbies and a toy store replace the first film's house in Home Alone 2, with Kevin loose in a big city.
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Separate park licenses share the film's name and not a single design in Jurassic Park.
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Inhaled enemies become copy abilities in Kirby's Adventure, the long NES journey that gave Kirby a hat for each stolen power.
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Technos kept Kunio-kun no Nekketsu Soccer League on the Famicom, a 1993 match inside the Kunio-kun series.
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Mr. X stands in for the usual villain in Mega Man 6 (1993), and Rush adapters fuse with the hero before the mask comes off.
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Chibi fighters shrink Metro City's brawl into Mighty Final Fight, Capcom's super-deformed NES spinoff.
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Dark Horse published the comic that RoboCop Versus The Terminator adapts, a crossover that never happened on film.
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One-on-one shells and a tournament bracket replace the brawler in Teenage Mutant Ninja Turtles: Tournament Fighters.
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Wildebeest gorge turns a stampede into a platform test in Disney's The Lion King, Virgin's difficult adaptation of Simba's life.
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Woody rides stages built from Andy's room and beyond in Toy Story, the platformer Traveller's Tales made from the Pixar film.
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Rearranged bases, not a one-for-one copy of the arcade yards, fill Super C, the North American title of Konami's Famicom run-and-gun follow-up.
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Solvalou bombs the ground and fires ahead at once in Xevious, Namco's shooter whose ship never chooses just one layer.
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Periscope hunts and torpedo solutions fill Silent Service, the World War II submarine simulation Sid Meier designed for MicroProse.
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Physical boards and a PC edition both carry Alwa's Awakening, a new adventure written for the old console rather than a rerelease of a licensed 1980s hit.
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Four wizards share one television in Micro Mages, Morphcat Games' new NES platformer made for the original hardware.
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Descending invaders and destructible bunkers define Space Invaders (1978), the Taito game designed by Tomohiro Nishikado.
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Diving flags peel out of formation in Galaxian, Namco's shooter that sends aliens down at the player instead of only marching in rigid rows.
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Iwata's swing meter and a stroke-play course define Golf (1980), the Famicom game designed with Shigeru Miyamoto and programmed by Satoru Iwata at HAL.
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Blinky, Pinky, Inky, and Clyde chase the dot-eater in Pac-Man, Toru Iwatani's maze for Namco.
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Tractor beams capture a ship in Galaga (1981), and a rescued second fighter doubles the fire.
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General Computer Corporation built Ms. Pac-Man for Midway, giving the hero a bow and mazes that wander.
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